IGN Logo
IGN LIVE Tickets Now on Sale!
Skip to content
IGN Plus
Home
Guides
Interactive Maps
Playlist
Store
Rewards

Site Themes

Change Region

Africa (opens in a new window)AdriaAustralia (opens in a new window)Benelux (opens in a new window)Brazil (opens in a new window)Canada (opens in a new window)China (opens in a new window)Czech / Slovakia (opens in a new window)France (opens in a new window)Germany (opens in a new window)Greece (opens in a new window)Hungary (opens in a new window)India (opens in a new window)Ireland (opens in a new window)Israel (opens in a new window)Italy (opens in a new window)Japan (opens in a new window)Latin AmericaMiddle East - EnglishMiddle East - ArabicNordicPakistan (opens in a new window)Poland (opens in a new window)Portugal (opens in a new window)Romania (opens in a new window)Southeast AsiaSpain (opens in a new window)Turkey (opens in a new window)United Kingdom (opens in a new window)United States (opens in a new window)

More

IGN on socialAbout UsAccessibilityPrivacy PolicyTerms of UseEditorial StandardsDo Not Sell My Personal InformationSite MapBoardsContact SupportAdvertise With IGN - CORP
©1996-2024 IGN Entertainment, Inc. a Ziff Davis company. All Rights Reserved. IGN® is among the federally registered trademarks of IGN Entertainment, Inc. and may only be used with explicit written permission.

News

All NewsColumnsPlayStationXboxNintendoPCMobileMoviesTelevisionComicsTech

Reviews

All ReviewsEditor's ChoiceGame ReviewsMovie ReviewsTV Show ReviewsTech Reviews

Discover

Videos

Original ShowsPopularTrailersGameplayAll Videos

Account

ProfileLogin SettingsSubscriptionNewsletters

20Q #XX: undefined

Register to keep your streak
 or 
Try to guess the video game: In the input field, type a question that could be answered "yes" or "no". You can ask up to 20 questions before the game is over.

Quick tips to help you guess the answer faster
  • Stick to questions that will be answered with “yes” or “no”
  • Any questions that you ask will count as part of your 20 questions
  • Try to guess the game with as few questions as possible
  • Get an ad-free experience with IGN Plus and gain access to all previous games
3 days
IGN Live Is Almost Here... Get Your Tickets Now!
ISSUE NO. 4

How AI Can Improve Accessibility in Gaming

The future of accessibility.

How AI Can Improve Accessibility in Gaming - IGN Image
Access Designed
By Grant Stoner
Updated: Apr 18, 2023 6:35 am
Posted: Apr 17, 2023 3:00 pm

This feature is part of AI Week. For more stories, including How AI Could Doom Animation and comments from experts like Tim Sweeney, check out our hub.

Accessibility is continuously evolving. Despite games consistently including options like customizable controls, subtitles, and colorblind settings, the tools that disabled players require are still changing to not only meet the needs of users, but games themselves. With the progression of technology, developers can fine-tune existing options or even create new features like Audio Descriptive Cutscenes. But what role does AI play in game accessibility?

AI is everywhere – on your phones, smart assistant devices like Alexa, and even in your games. It’s already a core aspect of daily life, one that helps and entertains. Yet, the true potential of AI still feels like it’s in its infancy, especially for disabled players.

While I am not a developer, I understand what I need and what disabled players look for, but as for making everything run smoothly, I leave that to studios. Some of these suggestions may already be in development, and others may be so far-fetched that they exist only in my imagination. So, for this month’s Access Designed, let’s theorize some ways that AI could positively and negatively impact accessibility in the future.

How can AI accurately determine the level of vision a player has? Will it be possible to tune AI like a standard accessibility option?
“

AI and the Disabled Experience

It’s exciting to think of the future of accessibility and how AI can fit into the overall design of games. However, accessibility is only possible because of a deep understanding of disabled players and their needs. Studios regularly use accessibility consultants throughout the entire design process, ensuring that the options and gameplay are not only enjoyable but playable for an array of disabilities. Beyond the standard features like customizing controls and captions, accessibility is advancing primarily because disabled people are communicating their needs.

AI will likely never truly understand the individualistic nature of being disabled. My disability, Spinal Muscular Atrophy type II presents similar symptoms, but it’s not the same for everybody. I know people who are stronger than me with greater reach and mobility in their hands, and I also know people who need extensive adaptive gaming setups to play titles that just require me to use a mouse and keyboard. Other disabilities like blindness are on a spectrum. How can AI accurately determine the level of vision a player has? Will it be possible to tune AI like a standard accessibility option? If I want to challenge myself with a platforming section or riddle, I don’t want AI to take over. Conversely, AI may be necessary for countless disabled players.

Dynamic Difficulty

Dynamic Difficulty already exists. Resident Evil 4, for example, may limit enemy aggression depending on how often Leon gets hit, and Mario Kart will limit which items you receive depending on your position. Did you ever wonder why you only receive coins from boxes? It’s because you’re consistently in first place. And these changes are often so subtle that players rarely grasp that certain games are actively trying to assist or hinder their experiences. But for disabled individuals, AI has the potential to cater to their needs.

If a boss is dealing too much damage resulting in frequent deaths, maybe your weapons will increase their potency. Or perhaps a platforming section will extend the length of platforms if people continue to miss jumps. It would also be beneficial if AI could increase ammunition or consumables if it detects people are short on specific resources. And for those seeking challenges, these changes would only occur based on player progression. Difficulty is already a realistic and applicable use of AI in games. Developers don’t need to reinvent this feature, but rather refine it to their specific games.

Maybe the next generation of systems will support the capabilities to create intuitive and responsive companions that actively aid disabled players.
“

Companion Characters

Like Dynamic Difficulty, companion and partner characters are a core component of many games. Targeting enemies and returning to the player after their defeat like Spirits in Elden Ring, flanking and surprising people like Ellie in The Last of Us Part I, and even Atreus’ constant hint suggestions for puzzles in God of War Ragnarök are possible because of AI. And these fan favorite characters not only add depth to stories and gameplay, they also greatly benefit disabled players.

It’s hard to truly determine how companions can further increase accessibility, especially since their roles differ between games. Perhaps AI can create scenarios where your partners actively solve puzzles after several failed attempts. Maybe they can find and collect a missed item that is crucial to a specific mission. For me, companions are an important design choice that actively reduces my exhaustion. As my disease progresses, I may need AI to go one step beyond Atreus’ hints and solve riddles so I can conserve energy for fights. Maybe the next generation of systems will support the capabilities to create intuitive and responsive companions that actively aid disabled players.

AI in the Potential Future

For years, disabled individuals have actively fought to have their voices included across all facets of gaming. From studio work, to content creation, to even what I do, journalism, disabled people are undoubtedly the best advocates for themselves. And because of this, AI needs to work with them, not replace them. We cannot accurately predict if AI will truly help or hinder their experiences. Yes, AI already exists in games, and has for years, but the question of whether it will prove detrimental to the disabled experience remains unseen.

Emerging technologies and disabilities can be a controversial topic. Too often, tools and systems created to aid disabled people are done with good intentions but fail to account for the disabled experience. And with over 400 million disabled players globally, my intrigue with AI can only be theoretical at best. Until better programs are developed, it’s far too early to determine if AI is the future. While it’s fun to imagine, the industry should instead focus on refining what exists, rather than abandon progress to speculate about an unknown future.

Grant Stoner is a disabled journalist covering accessibility and the disabled perspective in video games. When not writing, he is usually screaming about Pokémon or his cat, Goomba on Twitter.

Access Designed Column

See all
11 issues
ISSUE NO. 11

How Accessible Hardware Bridges the Gap Between Individuals and Options

ISSUE NO. 10

My Joy of Returning to PlayStation After a Decade

ISSUE NO. 9

Super Mario Bros. Wonder Is a Triumph for Accessibility

ISSUE NO. 8

Starfield is an Accessibility Embarrassment

ISSUE NO. 7

Baldur's Gate 3 Gets Accessibility Mostly Right, But There's Still Room to Improve

ISSUE NO. 6

What Tears of the Kingdom Gets Right and Wrong About Accessibility

ISSUE NO. 5

The Four Accessibility Successes of 2023 So Far

ISSUE NO. 4

How AI Can Improve Accessibility in Gaming

ISSUE NO. 3

Growing Up and Gaming with a Disability

ISSUE NO. 2

How Inclusive Design Furthers Accessibility Understandings

Load More

IGNRecommends

Team Fortress 2 Steam Reviews Drop to ‘Mostly Negative’ as Players Plead With Valve to Do Something About Bots
Team Fortress 2 Steam Reviews Drop to ‘Mostly Negative’ as Players Plead With Valve to Do Something About Bots
4
Like a Dragon Is Getting Its Own Live-Action Series on Prime Video
Like a Dragon Is Getting Its Own Live-Action Series on Prime Video
55
Why Venom: The Last Dance Needs to Finally Introduce This Epic Marvel Villain
Why Venom: The Last Dance Needs to Finally Introduce This Epic Marvel Villain
58
X/Twitter Is Officially Allowing Porn and Other Adult Content
X/Twitter Is Officially Allowing Porn and Other Adult Content
498
The Watchers: Ishana Night Shyamalan's Horror Film Draws From Irish Folklore
The Watchers: Ishana Night Shyamalan's Horror Film Draws From Irish Folklore
24
Sony Shares Official Trailer for Venom: The Last Dance
Sony Shares Official Trailer for Venom: The Last Dance
176
Dragon is Dead Kept Me Up Until 5 AM And I Love That For Me
Dragon is Dead Kept Me Up Until 5 AM And I Love That For Me
59
The X-Men Movie Timeline, Explained
The X-Men Movie Timeline, Explained
137
IGN Logo
Reviews•Editor Columns•News•Guides•Best Gaming Accessories•Dragon's Dogma 2 Interactive Map•GTA 5 Cheats•IGN Store•HowLongToBeat•Deals•Contact Us•IGN YouTube•IGN TikTok•IGN Twitter•Map Genie
IGN supports Group Black and its mission to increase greater diversity in media voices and media ownership. Group Black's collective includes Cxmmunity, Black Women Talk Tech and AFROPUNK